![]() We quickly discovered the starting point of the zombie invasion. Quest 1: Big Game Hunting Easy / 6+ Survivors / 60 Minutes The green Spawn Zone is inactive until the green Objective is taken. The green door cannot be opened until the green Objective has been taken. The blue door cannot be opened until the blue Objective has been taken. What's this? Each Objective gives 5 experience points to the Survivor who takes it.ĭoors and keys. Abominations are considered as Fatties when reading Zombie cards. Put a Walker, a Fatty and a Runner in the marked Zones.Put the green Objective randomly among the red Objectives, face down.Put aside the Necromancer Zombie cards.Any Survivor may escape through this Zone at the end of his turn, as long as there are no Zombies in it. Use the magic circle to teleport to safety. Good man that, without his nose in the air. But, there might be a few souls left to save, and we could all use a better weapon or two. Better to escape and counterattack than stand here and get overwhelmed. He's got a magic circle that can spirit us away. Now, he's one of us, holding to life with his fingernails. He used to be the richest of the rich, powerful and influential. The magician among us is a case-in-point. ![]() We stand together, and throw death back in their teeth. There's no time for social snobbery when the hordes are at your door. Now we're all equals, facing the danse macabre together. Pretty sure a lot of the tougher ones came from his troops. But this time, the duke and his army went off and were never seen again. For the peasantry, it usually just involves a change in taxes and rents, assuming you survive. Our counts and dukes are always fighting amongst themselves. Quest 0: Tutorial: Danse Macabre Easy / 4+ Survivors / 45 Minutes
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